Minecraft and time budgeting

So, Minecraft came out today. I haven't had much time to play with the update of the game, so I don't really know how I like any of the new features.  I do know that the new sound effects for certain actions keep weirding me out, but I'm sure I'll get used to them.

But the new edition means Minecraft has just acquired even more potential to be a massive timesink.  And because I've got a lot of schoolwork, a novel, and plenty else besides, it's becoming even more important than it already was to start budgeting my time better.

I think I need to make room for the game.  Not just because I'm going to end up playing it anyway, so it's better to account for it in my plans, but because I think it is, to a degree, valuable in itself.

I've been reading Reality is Broken, by Jane McGonigal, which is about how video games make people happy.  And I have to say, I'm more than a little convinced by her argument that the sense of accomplishment I get from Minecraft is good for me.

It's important to keep it in moderation.  It's vital that I don't start compromising my other goals and projects to keep up with the video game.  But I do think that the reliable achievability of things in Minecraft makes it a healthy grounding for a regular source of cathartic achievement.

Sorry for the late post.  Talk to you tomorrow.