Worldbuilding is fun!

I mentioned recently that I'm starting a Dungeons and Dragons game -- I haven't actually run any games yet, but I've done a ton of world building.  I'm beginning to find that I really like the world I'm putting together, and may use it for stories outside the game. This necessarily implies that there will be massive discontinuities, because in the D&D game I have to make a world where D&D-ish stuff can happen.  Like, Thaumaturgy, which is a magic system & class I've been hacking together with my friend Mike, would be the only form of magical working in the stories. But in D&D, I still need to allow for wizards and clerics.  Also, I don't want to go with the standard dwarves-elves-humans-etc racial breakdown.  (I'm dying to try constructing a fantasy setting in which race is a social construct, not a fundamental biological difference.  The elves would be interesting.)

And if I'm going to use it as a story setting, I'd love to share it.  I think what I'll end up doing is putting together a webpage about it, licensed under Creative Commons's Attribution, Non-profit, Share-alike license.  (Since I'd want anything published for money to be canon, I'd reserve additional licensing freedom, like selling work, to a case-by-case basis.)

As an initial gesture, here's a link to the Google Doc of the major pantheon.  It's a work in progress, and I've enabled comments, so I'd love to hear random strangers' feedback.  I'm particularly looking to work out the symbols for all the gods.  So far I've only got Harrictor and Marlison.

Note:  Among other things, I'm looking to deconstruct the standardized mythological symbolism of Western culture, so I don't want to see snakes=untrustworthy, woman=cooking, or dark=evil.  New symbolism for a new world.  What animals do you think might come off as trustworthy or shifty?  What kind of myths would you write to explain those cultural feelings?  Second note: no spiders.  I'm arachnophobic and a major motivation for this project is to keep it fun for me to work in.