Solarpunk -- implementation

Solarpunk neighborhood This illustration represents a profound act of procrastination, having taken up nearly all of my Saturday evening, when I had a substantial pile of work I definitely ought to have been doing instead. (Including, but not limited to, actually getting some work done on the short story set in the city this illustration depicts.)

I'm working on building some solarpunk into the present-day-ish setting I'm already using. It's an urban fantasy setting, and the majority of my worldbuilding has gone into a place called Victory City (V.C.) -- a city with a history that sets it up to be profoundly hostile to the needs of citizens who don't fit its founder's idea of 'useful.'

I'm excited about bringing solarpunk into this setting, not because it fits neatly, but exactly because it's such a radical separation from the nature of the setting. I think solarpunk is going to fit well in V.C., or at least the small bastion of a solarpunk community partially pictured above, because for the people who'd be investing in this kind of movement, the city very badly needs it.

I keep talking about accessibility as a solarpunk value. In Victory City, all the buildings constructed before 1960 are raised off the ground by a full story. If you can't use stairs, you can't use most of the city. So in the solarpunk village, they've bricked- or walled-in all the first floors, maintained the elevators they have and put in new ones where they can, and built a second floor to the outside of the neighborhood, too -- so everybody can get to all the buildings, even the ones that are completely blocked off in isolation.

Speaking of access, though, there's another aspect of that here: restricting access. The people in this community (for which I should really come up with a name) have erected false building sections to wall off the alleyways and streets that used to lead into their area. They can be opened up, but are not freely traversable. The point of that is so the marginalized citizens of [the village] aren't limited and threatened by the free movement of oppressors through their space, the way they are everywhere else in V.C.

I had the thought while I was working on this picture, too, that they might be deliberately creating inconsistent design themes, using technology and plant growth in conventionally ugly ways, to keep the property values down -- so their community building doesn't trigger gentrification and end up pushing them all farther out than they were before. I don't actually know much about the mechanics of gentrification, though, so I don't know if that would work or how.

(I know there ought to be a railing on the walkway in front of the second floor, but I worked so hard on the picture I was scared I was going to ruin it drawing in rails and bars across the middle. For the same reason, it's also not painted, despite that being the original plan.)